Hi everyone, I would love to see a high-quality Flight Simulator game for iPhone that is fully accessible with VoiceOver. Imagine being able to control the cockpit, manage the engines, and navigate through the skies using audio cues and haptic feedback. It would be amazing to have a simulation where we can fly to different airports and feel like real pilots. Do you think there is a demand for such a game? I believe it would be a great addition to the accessible gaming world! Best regards, Evangelos
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my brother from another mother
I would very much like to have what you ask for, however, in my humble opinion, it is not feasible. I can’t imagine how this could work on a desktop PC, let alone on a touchscreen.
There is already an accessible flight simulator for windows, but still it is nowhere near to what you are describing.
There are certain things in life that just aren’t doable. I mean I would very much like to play tennis but sadly, no can-do. not in this lifetime in all probability. in fact my life’s dream was to become a pilot, but no, no, and no again.
There Are certain hard facts, that we must accept as such.
Perhaps
Perhaps developers should seriously consider implementing external Bluetooth controller/keyboard Support with certain games. In that case, it just might work. Take apps such as RetroArch for example. The app literally requires you to navigate it via external controller. Xbox, PlayStation and other Bluetooth controllers along with keyboards can most definitely allow for extra buttons/functions, so I must admit I'm a bit surprised that iOS game developers, especially those who are trying to make games for the blind/visually impaired haven't considered it already.
Very complex to make
Flight sims on windows weather its say eurofly or microsoft flight simulater, x plane etc are, insanely complex. I.e, a lot of keyboard commands. You'd somehow have to translate this into ios gestures and there aren't enough gestures to make this be viable. Unless you had different panels, screens if you will and say, in panel engines holding on finger on left side of the screen for half a second started left engine same for the right but in the lights panel doing this turns on or off x light, as an example.
To be fair though, there are already flight ssims for ios out there and while I don't think this is say, as expansive as say msfs, it has been possible so, maybe? As said though, it would be very, very complex.
For now your best bet is to, if you want the most realism, go for something like prepair 3d, or msfs. Frankly I don't recommend this last one as you'll have to spend quite a lot only to be able to access, a very, very few jets at the most which you'll have to buy, and most planes and progression are, not accessible, i.e, no piston aircraft, twins, turboprops, helicopters; but its an option. The above, not worth it; is my opinion, nothing more. That's for msfs. For prepair 3d that one might have way more aircraft but I've no idea, assuming it is still worked on as far as accessibility with third party tools are concerned.
Why too complex!
Eurofly is already there on Windows and I do not see why it is impossible to have something similar on iOS. We can play card and dice games and more advanced stuff, so why not this one then!
Re, why too complex
Read above. That's, for windows. Which means, many keyboard shortcuts, for one. Unless keyboard support was added to this, I don't see how you could fit all those keyboard commands to swipe / touch gestures. Furthermore, the whole, making maps etc is a whole other thing. I'm not saying it cant be done, but the, oh its already on windows why not on ios; failes to take into account a lot of things this would involve.
However as I said above, too complex doesn't mean it cant be done, I for one would like to see this as well for sure.
Control smorgasborg
As someone who used to both be sighted, and play flight sims on PC, I have to agree that there just are not enough control/gesture options to make it a viable simulation. That is not to say an arcade-style of gameplay cannot be achieved. It just would not, on its best day, ever be considered a—simulation.
True flight sims are meant to give a user the practical experience of controlling an aviation vehicle, which is why pilots-in-training train with flight simulators before ever attempting to pilot an actual airplane.
Back to the game mechanics; games like MS Flight Sim have a laundry list of controls to give a sense of realism, everything from wing-flap control to internal cabin pressure.
3rd party companies even design and retail specialized controllers that are designed to look and feel like the throttle of an airplane, typically a fighter jet. Those controllers alone have a lever-like grip for controlling throttle, and a multitude of buttons and triggers for flight controls and armaments, again for fighter jet simulation.
The bottom line, a touch-screen-only system just does not cover all of the control choices required for a true flight sim. However, if you just want to make an arcade-style game where you pilot an airplane, say for example to transport passengers from one locale to another, that is absolutely doable.
Thanks for reading. 🙇
@ Brian
That’s true, but they’re also one more aspect, that would be the use of RAM in the case of say, a phone. I.e visual flight simulators consume a lot of ram, processing power, graphics which, these devices while powerful, just couldn't likely handle, not to a extent an actual flight sim would need.
On the Control thing, I agree. If we’re talking regular gestures alone, Yeah that’s not gonna cut it for sure. Now if this where to be done with keyboard support? That might be one way to bypass that limitation, but you'd run into another one, if you say, didn't have your keyboard near-bye, well your kind of in a bind. The only way to bypass this, would be to make it so that there was a auto pilot of sorts, which you could turn on with a touch gesture for those times. When you wouldn’t be near a keyboard, but again, that practically beats the whole purpose of flying yourself, to a point. As said, might be possible to an extent but an actual, actual flight sim for ios? Almost near impossible, it would have to take a lot into account.
True.
Flight Sims are resource hogs. You would need a device with significant ram and decent storage space. Although if this is being designed by the blind, for the blind, that alone might cut down on resource usage. Video games, actual, video, games take a lot to render realistic graphics. So there is that I suppose. 🤷