Spellweaver's Deck: Roguelike

Category

Description of App

A dark-fantasy roguelike deckbuilder where the story changes the cards in your hand. Built for one-thumb portrait play on iPhone. Pay once. No ads, no energy, no pay-to-win.

The Hush is spreading through Vessany, taking voices, then names, then the people who owned them. You are a Spellweaver. You bind spells, oaths and memories into a grimoire of cards, and you set out from the Loom to learn what the silence wants. Every run is a new weave. Every choice leaves a thread behind.

FOUR SPELLWEAVERS, FOUR WAYS TO FIGHT
• Ashbinder – stoke Ember and let Burn do the killing.
• Warden – raise Barriers, swear Oaths, and make every blow cost them.
• Veilsinger – sow Dread, Echo your best spells, Exhaust what you no longer need.
• Bonecaller – spend Bone Shards and your own blood, then hex the weakened.
Almost 400 cards to collect and play, dozens of relics, dual-path upgrades, and Inscriptions that rewrite every card they touch. Read enemy intents, plan the turn, drag a card onto or tap and select its target.

COMPANIONS WHO REMEMBER
Recruit allies who bring their own gift cards and a once-per-fight intervention you trigger from the battle screen. Earn their devotion and they fight harder. Lose their trust and they leave, and the card they gave you curdles into a Regret curse in your deck. Every companion has a fate waiting on the ending screen.

A WORLD THAT TALKS BACK
More than a hundred story events across three acts. Bosses and elites speak when you meet them, when they turn, and when they die. Choices you made in Act I send their invoices in Act III. Multiple endings, and secrets past them.

THE LOOM REMEMBERS
Fall, and bind one earned card to the Loom for the next Weaver to carry. Spend Threads on new classes, cards, relics and boons. Climb ten levels of Weave Depth. Stack Trials for a higher score multiplier. Watch the tapestry gain a band with every victory, and the sky over the Loom remember how you ended.

MORE WAYS TO WEAVE
• Daily Weave – one seed for everyone, with rival ghosts showing where they fell.
• Weekly Gauntlet – a named modifier stack, three attempts, a recurring leaderboard.
• The Tolling – six bells, elite to boss, about twelve minutes.
• Loomcast – draft your grimoire before you set out.
• Seeded practice – any seed, any unlocked depth.

MADE FOR IPHONE, WORKS ON IPAD
Portrait, one-thumb, drag-to-target. Haptics, floating numbers, screen shake, and a full score with act, boss, shop and rest themes. Autosave and resume at any moment. Game Center leaderboards and achievements. iCloud backup of your progress. Plays offline.

FAIR BY DESIGN
Buy it once and the whole game is yours. The optional extras are cosmetic: card backs, card faces, tapestry themes, thread dyes. Nothing you can buy changes a card, a drop rate, or a difficulty. Money never buys balance.

The world is falling silent. What will you weave?

Version

1.1

Free or Paid

Paid

Device(s) App Was Tested On

iPhone

iOS Version

27

Accessibility Comments

The Game is completely accessible and easy to play. We can use the accessibility actions to read card descriptions and playing them, enemy intents and status, so we don't have to drag the cards to play them. the game was designed with blind players in mind. the map is also easy to explore, it tells you your current position, you can drag the finger around the screen to feel where the current node will lead.

VoiceOver Performance

VoiceOver reads all page elements.

Button Labeling

All buttons are clearly labeled.

Usability

The app is fully accessible with VoiceOver and is easy to navigate and use.

Other Comments

The game has great music, sound effects and narration for the cut scenes. I can guarantee that you will have a great time! The game is really cheap for what it offers.

Recommendations

2 people have recommended this app

Most recently recommended by matheus rheine 4 hours 53 minutes ago

Options

Comments

By Dan Cook on Sunday, November 15, 2026 - 00:55

Looking forward to giving this a try. I love these types of games, anything that sounds dawncaster esc looks great.

By dark on Sunday, November 15, 2026 - 01:43

I'm liking what I see so far, definitely reminding me of dawncaster, though with a different world, and interesting synematics.

I do wish a few things in the interface were a little more convenient, EG being able to flick up and down between page elements, on the battle screen and on the map, and getting card flavour text along with long descriptions.

Indeed, while the help is very atmospheric, certain game elements are a little obscure, I just ended up having to poke around the battle screen finding the "end fight", button, then only realised by accident I needed to talk to my companion to finish the battle :D.

Ah well.

I also am not entirely sure how much in this is about daily battles and seeds and how much straight off runs, but we'll see.
The classes are definitely interesting, even the starting class has pretty unique mechanics, and you have multiple enemies to deal with in fights which makes things fun.

By dark on Sunday, November 15, 2026 - 13:32

Got to act ii, and I admit the map is annoying.

To get to the bit of the map you need to tap, you have to find the bottom, problem is, a lot of the time, vo will jump back to the top, even if you swipe with three fingers, and vertical navigation doesn't help.

It would be really nice to have flicks up and down take you between rows on the tree, and have the various rows labelled, EG combat node floor 2-1, combat node floor 2-2 etc.

On the plus side, I'm loving the tactics, status effects, and indeed the world and atmosphere.

Very dawncaster, though with quite a different setting.

By John McConnell on Sunday, November 15, 2026 - 17:35

Hello: I bought, rather the State of Washington purchased an iPhone 2022Se for me in October of 2022. I enjoy it, but now that Ios 2027 is out, the Siri and Ai have not been updated. Only those who have iPhone 15, and above, have that new info. Why? What if a person cannot afford those newer models, and wants to take advantage of the advances, rather than being left behind? As long as the iPhone 2022Se\E is supported, why not the advances as well? Thank you for any clarification you can give me. I live in an Assisted Living Facility, and have to depend on a carrier that is subsidized by the Government. Thank you for your assistance.

By TeaBubblr on Sunday, November 15, 2026 - 17:39

Is there any way to explore paths for planning?

By dark on Sunday, November 15, 2026 - 17:59

In reply to by TeaBubblr

The map is one thing I'd like to see get a bit of attention, since at the moment its a bit fiddly.

If you check at the top of the screen, you can see what floor you're on; this btw, is very necessary since some encounters can actually knock you back down to lower floors, so be ware.

You then need to swipe with three fingers to get down to the page where the start of the map is.

Basically, each floor has between three and four choices. What I usually do is try to find the first choice which isn't a combat and look where it is with swipes. So if I'm swiping right, IE going downwards, and it says: "floor 4 combat, floor four combat, floor four hearth floor four combat", I know the third to the right on floor four is the hearth.
So I try to choose the right or second to the right in the lower floors, which I find with usually the same swiping method. Finger exploring can work, but with the distinations not labeled in a way that tells you which is where, this is less helpful.

I'd like to see the labels changeed to be things like "floor 4.1 combat, floor 4.2 combat, floor 4.3 hearth", etc.

There is also a super annoying issue where if you start from the bottom, vo will literally jump out of place, that can make starting acts a bit of a pest, and definitely needs a fix.

By dark on Sunday, November 15, 2026 - 18:04

I don't know whether its dawncaster experience, or just that this game is easier, but I have indeed finished my first run as the ashbinder, hurrah!

It was a lot of fun, love the grim tone, and especially that you can still finish your companion's stories on a hopeful note, though why no romance? I wanted to see a couple of my companions get together :D.

apart from the map, the help system is a little fullsome, since its sort of written in an in universe style, which can be a wee bit confusing, though once I started the game everything was pretty clear.

And I have enough threads to unlock the next class, hurrah!

Definitely think I'm going to be enjoying this one quite a lot, after all I absolutely love dawncaster, and; though the world is different much in this game is rather similar.