ArcFlush: Roguelike Solitaire

Category

Description of App

Cards don't line up politely here. They're stacked in layers — the way mahjong tiles are stacked, except these are playing cards, and one of the maps is on fire.

Which means there are two games sitting on top of each other: getting a card out of the pile, and knowing what to do with it once you have it.

HOW IT WORKS
· The map is a layered formation. Anything underneath is locked until you clear what's covering it, so every card you take decides what you're allowed to take next. That half is solitaire.
· Play up to five of the cards you've taken as a poker hand. A pair is fine. A Flush is better. A Straight Flush means you planned ahead — or got lucky and will claim you planned ahead. That half is poker.
· Beat the stage's target score, spend what you earned in the Shop, and do it again. And again. Until the target has grown a couple of digits and you're no longer certain which of your trinkets is doing the heavy lifting.

WHAT'S IN IT
· Every map is built around exactly one idea. Ice Lake freezes cards. Furnace sets them alight. Dark Pool turns the lights off and invites you to feel your way out.
· Clear a map and its Twist unlocks: the same map, in a considerably worse mood.
· Trinkets. Some add points. Some quietly rewrite a rule you'd assumed was permanent. The legendary ones turn up rarely enough that finding the right one feels like the run has decided to help you, just this once.
· A Shop between stages, because a roguelite without a shop is just a difficult puzzle.
· A tutorial that leaves quickly and waits in Settings in case you ever want it back.

WHAT'S NOT IN IT
· Ads.
· In-app purchases.
· A season pass, a battle pass, or a little bar that refills while you sleep.
· An internet connection. This app has never phoned home and wouldn't know who to call.

Buy it once and own all of it — every map, every trinket, every Twist. There is nothing else to sell you, and we are not going to think of anything.

One deck, thirteen languages. Good luck.

Version

1.2

Free or Paid

Paid

Device(s) App Was Tested On

iPhone
iPad

iOS Version

26

Accessibility Comments

The latest update adds Voiceover support to the whole game. All the maps can be completed, the tutorial is accessible, the game uses the accessibility actions to read the descriptions of cards as well as allowing you to buy cards from the shop. I've tested everything and am sure that you will have a great time with it!

VoiceOver Performance

VoiceOver reads all page elements.

Button Labeling

All buttons are clearly labeled.

Usability

The app is fully accessible with VoiceOver and is easy to navigate and use.

Other Comments

The game has music, sound effects and haptic feedback. With 12 maps, two difficulty levels for each map, 96 trinkets and an endless mode, the game is infinitely replayable. The developer worked so hard on the accessibility update for us. I really recommend this masterpiece!

Recommendations

1 people have recommended this app

Most recently recommended by matheus rheine 1 day 10 hours ago

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Comments

By Karok on Saturday, October 10, 2026 - 14:21

instead of just recommending these titles why cannot people who have tried them record gameplay for us to see if we wish to pay or not.

By Jonathan Candler on Saturday, October 10, 2026 - 17:46

This game is so fun! One problem. When I swipe to a card that I wanna take and then take it, I always have to touch the screen again in order for me to be able to swipe through elements again. I'm not sure if this is an IOS 27 thing as I've seen this in other apps ever sense I updated or not. Anyways worth a look if possible. To the person who wants a recording, I will see if I can't hook some sort of a demo up sometime within the next week or so.

By matheus rheine on Saturday, October 10, 2026 - 17:48

In reply to by Karok

Unfortunately, I don't have time to record game demos because I'm constantly testing various projects every day. If you like the game's description, you can buy it with confidence; I’ve provided feedback to the developer and can guarantee that the game is accessible.

By matheus rheine on Saturday, October 10, 2026 - 18:36

In reply to by Jonathan Candler

Hey! Thanks so much for trying the game, I'm really happy to know that you're enjoying it! On iOS 26, when you take a card, if you wait at least until Voiceover announces the new card you can take it just fine without losing focus. I believe that Voiceover can lose focus if you try to double tap right after taking the card because there might be an animation being played, similar to when you press play and there's a scoring animation, but that's just my guess.